Moonlight Sculptor - Spoiler Thread
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noobzilla
Vielfras
Goodknight
asunigmas
SolarAdept
noobarta
10 posters
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Re: Moonlight Sculptor - Spoiler Thread
Vielfras wrote:I just checked and it seems that players start out with 7 stats and not 5. We forgot about the Leadership and the Luck stat. Also the novel stats and I quote:
"The maximum number of stat slots is fifteen." vol 1, chapter 5, page 103.
So in my opinion the 7 you start out with are included in this 15 slots.
15 fighting stats:
Original from the novel:
Fighting Spirit- SPR
Sustenance- STA- Makes the player use up less stamina than normal. You are prohibited from distributing points to this stats. It grows by constant battles.
Endurance- The amount of damage you take is reduced.
Other battle oriented stats:
Accuracy
Evasion
Greater Evasion- For evading magic attacks
Critical Strike
Constitution
Perception
Tactics
Block
Blood-thirst
Parry
There are many more, but I don't have the time to think of them right now. I'm sure there are many more stats that were added in the 31 volumes that are out and many others that people can think of.
It would be weird to limit players with stats when there is no limit on level! Sure a level 400 may still use the same stats that he used when he was level 100. But what happens when he reaches level 1000? Still the same stats?
I dont really understand your point. Or what your question is. Maybe I did overlook or didn't consider Luck and Leadership as stats like Strenght or Intelligence. But that just means players receive 7 instead of 5 freebie stats. Because I believe your quoted sentence is directly connected to the one before that: "A User cannot create stats infinitely." Together it means that you can only create 15 new stats. At least it does to me.
Otherwise it would be like saying: "In this house in enough space for 100 people to live in, but we need servants and stuff (you cant trow them out) so theres only enough space left for 5 more people. So come and buy our house for 100 people!"
Confusing as hell and you feel like someone just bullshitted you.
- Me dissecting your suggested stats:
Accuracy ->Barely acceptable, but if you have this stat, why do you need dexterty? Or handicraft?
Evasion/Greater Evasion ->You dont need that. You just need Agility/dexterty and run like hell.
Critical Strike ->Weed gets mass-Criticals just by aiming at the right spot. He was offered a Skill to help targeting them. So why a stat?
Constitution ->Thats the same thing as Vitality
Perception -> Don't really know. How do you let a stat influence what an user can see? We need to know more about Rangers to discuss this.
Tactics ->For me this is another word for Leadership, since Leadership increases Combat-Abilities for your allies. Other then that, tactics is intelligence.
Block ->Obviously a Shield-Skill and not a stat.
Blood-thirst ->Fightingspirit anyone?
Parry -> Never saw anyone block or parry or evade anything. They suck it up and fight on.
I dont know what exactly your point is, but I honestly dont believe its possible for 1 single class to fill all 15 slots. Or even fill half of that. Doesnt matter if you're Level 1000 or 1.000.000.
Besides, we just dont have enough information, with only 1,5 "professionally translated" volumes.
Namorax- Trainee
- Posts : 74
Join date : 2011-07-13
Character sheet
Name: Namorax Carendal
Class: Rune-Smith
Race: Half-Elf
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